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Anybody can download from our mirror, without a problem at all, as we do not host or host any files on our server.
Grundigwifiusbdongledriver13
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There is also one last issue.
Here is the response from github:
issue #107
What does the error mean?
A:
You have two files in the same folder with the same name, both with the same md5 and sha256 checksums:
If you name one file "octamar", it should work fine. If it didn't, the md5/sha256 checksum would have been different.
You can find the correct checksums here:
You can also download the file from the last mentioned tag and copy it to your computer.
Q:
What is a game's playable area/ area of effect?
What is a game's playable area/area of effect? I know in real life it's the area of effect of a fireball, for example. Does this apply to games? For example, in Civilization, do the units which are moving and/or taking actions have an area of effect of the selected unit, or can it only affect the units that it's targeting?
A:
Most games have a sort of "area of effect" (AOE) associated with a weapon, spell, or similar effect. For example, a fireball will generally have a 10 yard radius around where it lands. The effects of a blast of wind may be concentrated around the origin of the wind, but would dissipate from there.
The standard 'AOE' is often associated with a line (or line of sight) from a target. For example, a line thrown by a bow is a 10 yard long line. A fireball is an AOE that starts 10 yards from the origin be359ba680
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